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You NEED to add coyote time, sound-effects and squash and stretch for the character!

Nice game! Really enjoyed the cute mushroom. I like the boost move with a screen shake. I was wondering how to got your camera movement set up?

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I used limits on my camera, so it doesn't scroll past a certain point, there a option in the godot camera to draw them but I usually set them to zero first then drag it out.

so you use a combination of Godot's camera limits? I usually code the camera movement from scratch. Does the Canera2D node have smooth movement?